Opengl-es Buffer
Framebuffer A Framebuffer is a collection of buffers that can be used as the destination for rendering. OpenGL has two kinds of framebuffers: the Default Framebuffer , which is provided by the OpenGL Context ; and user-created framebuffers called Framebuffer Objects (FBOs). The buffers for default framebuffers are part of the context and usually represent a window or display device. The buffers for FBOs reference images from either Textures or Renderbuffers ; they are never directly visible. Default Framebuffer The Default Framebuffer is the Framebuffer that OpenGL is created with. It is created along with the OpenGL Context. Like Framebuffer Objects , the default framebuffer is a series of images. Unlike FBOs, one of these images usually represents what you actually see on some part of your screen. Framebuffer Object FBO contains a collection of rendering destinations; color, depth and stencil buffer. These logical buff...
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